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Weapons Database

Weapons in Mewgenics are more than just damage dealers – they are the core of your tactical identity. Each weapon interacts with genetics, mutations, and status effects, shaping your cats' evolution and battle strategies. Below is a curated list of weapons, including the rare Ether Soaked Rag.

Ether Soaked Rag
Featured Utility

Ether Soaked Rag

"A gentle slumber brings the greatest restoration... or the perfect opening."

Effect: Put an adjacent unit or yourself to Sleep. That unit gains +5 Health Regen and +5 Mana Regen until it wakes up. (Usable once per battle.)

Classified Armory

Weapon Name Category Rarity Primary Effect
Ether Soaked Rag Ether Soaked Rag
Utility Rare Grants high Regen while target is Asleep.
Bag of Rocks Bag of Rocks
Melee Common Melee attack that inflicts Bruise. (Infinite Uses)
Blackjack Blackjack
Melee Uncommon Auto-attack when adjacent to enemy. 5% chance to Stun.
Bomb Bomb
Explosive Uncommon Throwable explosive with a 2-range blast radius. (1 Use)
Chainsaw Chainsaw
Melee Epic Multi-hit attack. 25% chance per hit to cleave Meat.
Creepy Photo Creepy Photo
Utility Rare Melee attack that inflicts Fear.
Crowbar Crowbar
Melee Common Destroys trash bags and crates, scattering extra pickups.
Deaths Scythe Deaths Scythe
Melee Legendary A spin attack. After using this, Die at the end of your turn.
Dry Ice Dry Ice
Elemental Uncommon Ice melee attack that inflicts Slow.
Extra Limb Extra Limb
Hybrid Epic Lets a cat make another basic attack, once per turn.
Finger Bone Finger Bone
Ranged Rare Ranged attack that inflicts Immobile 3.
Frayed Wires Frayed Wires
Elemental Rare Electric melee attack that can chain through adjacent units.
Geode Geode
Hybrid Uncommon 5% chance to break on use. When broken, gain 15-30 Coins.
Girder Girder
Melee Epic High damage + knockback with chain knockback. Grants Brace 1 while unused.
Grip Trainer Grip Trainer
Buff Rare Every turn, gain +1 Strength for the rest of the battle.
Ice Cubes Ice Cubes
Elemental Uncommon A lobbed attack that Freezes units.
Jitte Jitte
Melee Rare Damages based on Strength, inflicts Weakness, and gives +1 Strength on hit.
Kandarian Kandarian
Melee Legendary Melee attack that always Crits and inflicts Bleed 10.
Kebab Kebab
Melee Uncommon A melee attack that penetrates through units.
Les Toxin Les Toxin
Status Rare Ranged attack that inflicts Poison 2.
Lip Filler Lip Filler
Buff Uncommon Gain +1 Charisma and gain 2 mana.
Meat Hook Meat Hook
Utility Common Pull a unit toward you.
Mini Nuke Mini Nuke
Explosive Legendary Throw a mini nuke that makes a HUGE explosion that spawns toxic sludge.
Modded Hairspray Modded Hairspray
Elemental Uncommon Deal fire damage in a cone.
Molars Molars
Ranged Common A low-damage lobbed attack.
Nail Gun Nail Gun
Ranged Uncommon Fires a nail in a straight line perpendicular to the cat. Deals 1 Damage and 1 Thorns.
Necronomicon Necronomicon
Summon Legendary Summon 5 zombie kittens which have a 33% chance to have madness.
Old Hose Old Hose
Elemental Common Cast a water spell that pushes back everything in a line.
Pipe Pipe
Melee Common Melee attack with a 5% chance to inflict Stun.
Pliers Pliers
Melee Uncommon Deal 1 damage, inflict Weakness 3, chance to gain Molars on hit.
Purple Mushroom Purple Mushroom
Status Rare Chuck to inflict Confusion 3 on a unit, once per combat.
Railroad Spikes Railroad Spikes
Ranged Uncommon A ranged attack.
Red Mushroom Red Mushroom
Status Rare Ranged attack that inflicts Charm 3.
Revolver Revolver
Ranged Epic Fire a shot that instakills units and deals 25 Damage to Bosses.
Rubber Bat Rubber Bat
Melee Uncommon Inflicts Confusion 1 and turns the unit to the right.
Sawblades Sawblades
Melee Epic Shred an entire row, dealing damage and inflicting Bleed.
Seed Bombs Seed Bombs
Utility Uncommon A lobbed projectile that spawns tall grass.
Shard of Glass Shard of Glass
Melee Common Melee attack that inflicts Bleed.
Shotgun Shotgun
Ranged Rare Shoots many shots in a cone.
Shovel Shovel
Melee Uncommon Melee attack that launches a unit back and spawns a rock in its place.
Sniper Rifle Sniper Rifle
Ranged Legendary Fire a shot that instakills units and deals 25 damage to bosses.
Soul Claw Soul Claw
Melee Epic Damage equal to Uses. If it kills, gains +2 Uses.
Spear of Destiny Spear of Destiny
Melee Legendary +1 reach, penetrates units. Reload by getting hit by Holy element.
Spring Board Spring Board
Melee Uncommon A melee attack that lobs a unit back 3 tiles.
Stick Stick
Melee Common Long-ranged (two tiles) melee attack.
Strong Magnet Strong Magnet
Utility Uncommon A ranged attack that knocksback a unit 2 tiles towards you.
Textbook Textbook
Buff Common Gain +2 Intelligence until the end of battle.
The Bible The Bible
Utility Rare Cleanse one stack of a random debuff. Your heals heal for 1 extra.
Tractor Beam Tractor Beam
Utility Rare Pull a unit within 3 tiles all the way towards you.
Uranium Rod Uranium Rod
Status Legendary -6 Constitution. Melee attack inflicts debuffs. If downed, gain a random mutation.

How Weapons Work in Mewgenics

In Mewgenics, weapons are one of the most important gameplay systems. Unlike simple RPG gear, weapons directly influence genetics synergy, mutation scaling, status builds, and long-term bloodline strategy. For a deeper dive into genetics, visit the Wiki main page.

Designed by Edmund McMillen, the game blends tactical combat with roguelike unpredictability, meaning the weapon you equip can completely change how a run unfolds.

How Weapons Work in Mewgenics

Weapons in Mewgenics are equippable items that:

  • Increase base attack damage
  • Apply status effects (poison, burn, rot, shock, etc.)
  • Modify action point costs
  • Add scaling effects based on traits
  • Interact with mutations

Each cat can equip weapons depending on build direction and synergy. Because of procedural generation, many weapons can roll with randomized modifiers, making every run different.

🧬 Weapon Synergy & Genetics

One of the most important aspects of Mewgenics is synergy. Weapons interact with:

For example, a high-speed cat benefits from multi-hit weapons, while tank builds pair well with life-steal or retaliation weapons – check the Armor page for defensive options. Weapon choice affects not only the current run but also how future generations evolve.


⚔️ Main Weapon Categories

Melee Weapons

Role: Frontline damage | Range: Close

Strong base damage, often apply bleed or raw physical scaling. Reliable but requires risky positioning. Ideal for Berserker bloodlines.

Ranged Weapons

Role: Safe DPS | Range: Long

Allow distance control and precision-based effects. Lower risk positioning. Perfect for Glass Cannon cats or speed-focused builds.

Status / Elemental

Role: Scaling & Control

Apply poison, burn, shock, or rot. These stackable effects are strong in long fights and boss encounters where mutation scaling shines.

Hybrid / Utility

Role: Tactical Flexibility

Reduce action point cost or trigger conditional effects. High-skill weapons that reward strategic planning and AP economy.


Key Genetic Modifiers

Weapons aren't just tools; they are extensions of your cat's DNA. Certain traits will boost weapon efficiency:

Aggressive Genes

Increases scaling of all Melee weapons by 15%.

Hyper-Focus

Reduces Action Point (AP) cost of Ranged weapons.

🐾 Early Game Strategy

Prioritize consistency over high-risk damage. Avoid heavy self-damage modifiers and focus on pairing weapons with basic armor.

⚡ Late Game Optimization

Stack status effects for exponential scaling. Combine weapon traits with mutation builds – see Mods for community tweaks.

Pro Strategy Tip

Don't just look at the damage numbers. A utility item like the Ether Soaked Rag can save a dying run by putting your tank to sleep for massive health regeneration behind a safe wall.

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Mewgenics Weapons Database – Constantly updated by the community. Contributions welcome!