Weapons Database
Weapons in Mewgenics are more than just damage dealers – they are the core of your tactical identity. Each weapon interacts with genetics, mutations, and status effects, shaping your cats' evolution and battle strategies. Below is a curated list of weapons, including the rare Ether Soaked Rag.
Classified Armory
| Weapon Name | Category | Rarity | Primary Effect |
|---|---|---|---|
Ether Soaked Rag
|
Utility | Rare | Grants high Regen while target is Asleep. |
Bag of Rocks
|
Melee | Common | Melee attack that inflicts Bruise. (Infinite Uses) |
Blackjack
|
Melee | Uncommon | Auto-attack when adjacent to enemy. 5% chance to Stun. |
Bomb
|
Explosive | Uncommon | Throwable explosive with a 2-range blast radius. (1 Use) |
Chainsaw
|
Melee | Epic | Multi-hit attack. 25% chance per hit to cleave Meat. |
Creepy Photo
|
Utility | Rare | Melee attack that inflicts Fear. |
Crowbar
|
Melee | Common | Destroys trash bags and crates, scattering extra pickups. |
Deaths Scythe
|
Melee | Legendary | A spin attack. After using this, Die at the end of your turn. |
Dry Ice
|
Elemental | Uncommon | Ice melee attack that inflicts Slow. |
Extra Limb
|
Hybrid | Epic | Lets a cat make another basic attack, once per turn. |
Finger Bone
|
Ranged | Rare | Ranged attack that inflicts Immobile 3. |
Frayed Wires
|
Elemental | Rare | Electric melee attack that can chain through adjacent units. |
Geode
|
Hybrid | Uncommon | 5% chance to break on use. When broken, gain 15-30 Coins. |
Girder
|
Melee | Epic | High damage + knockback with chain knockback. Grants Brace 1 while unused. |
Grip Trainer
|
Buff | Rare | Every turn, gain +1 Strength for the rest of the battle. |
Ice Cubes
|
Elemental | Uncommon | A lobbed attack that Freezes units. |
Jitte
|
Melee | Rare | Damages based on Strength, inflicts Weakness, and gives +1 Strength on hit. |
Kandarian
|
Melee | Legendary | Melee attack that always Crits and inflicts Bleed 10. |
Kebab
|
Melee | Uncommon | A melee attack that penetrates through units. |
Les Toxin
|
Status | Rare | Ranged attack that inflicts Poison 2. |
Lip Filler
|
Buff | Uncommon | Gain +1 Charisma and gain 2 mana. |
Meat Hook
|
Utility | Common | Pull a unit toward you. |
Mini Nuke
|
Explosive | Legendary | Throw a mini nuke that makes a HUGE explosion that spawns toxic sludge. |
Modded Hairspray
|
Elemental | Uncommon | Deal fire damage in a cone. |
Molars
|
Ranged | Common | A low-damage lobbed attack. |
Nail Gun
|
Ranged | Uncommon | Fires a nail in a straight line perpendicular to the cat. Deals 1 Damage and 1 Thorns. |
|
|
Summon | Legendary | Summon 5 zombie kittens which have a 33% chance to have madness. |
Old Hose
|
Elemental | Common | Cast a water spell that pushes back everything in a line. |
Pipe
|
Melee | Common | Melee attack with a 5% chance to inflict Stun. |
Pliers
|
Melee | Uncommon | Deal 1 damage, inflict Weakness 3, chance to gain Molars on hit. |
Purple Mushroom
|
Status | Rare | Chuck to inflict Confusion 3 on a unit, once per combat. |
Railroad Spikes
|
Ranged | Uncommon | A ranged attack. |
Red Mushroom
|
Status | Rare | Ranged attack that inflicts Charm 3. |
Revolver
|
Ranged | Epic | Fire a shot that instakills units and deals 25 Damage to Bosses. |
Rubber Bat
|
Melee | Uncommon | Inflicts Confusion 1 and turns the unit to the right. |
Sawblades
|
Melee | Epic | Shred an entire row, dealing damage and inflicting Bleed. |
Seed Bombs
|
Utility | Uncommon | A lobbed projectile that spawns tall grass. |
Shard of Glass
|
Melee | Common | Melee attack that inflicts Bleed. |
Shotgun
|
Ranged | Rare | Shoots many shots in a cone. |
Shovel
|
Melee | Uncommon | Melee attack that launches a unit back and spawns a rock in its place. |
Sniper Rifle
|
Ranged | Legendary | Fire a shot that instakills units and deals 25 damage to bosses. |
Soul Claw
|
Melee | Epic | Damage equal to Uses. If it kills, gains +2 Uses. |
Spear of Destiny
|
Melee | Legendary | +1 reach, penetrates units. Reload by getting hit by Holy element. |
Spring Board
|
Melee | Uncommon | A melee attack that lobs a unit back 3 tiles. |
Stick
|
Melee | Common | Long-ranged (two tiles) melee attack. |
Strong Magnet
|
Utility | Uncommon | A ranged attack that knocksback a unit 2 tiles towards you. |
Textbook
|
Buff | Common | Gain +2 Intelligence until the end of battle. |
The Bible
|
Utility | Rare | Cleanse one stack of a random debuff. Your heals heal for 1 extra. |
Tractor Beam
|
Utility | Rare | Pull a unit within 3 tiles all the way towards you. |
Uranium Rod
|
Status | Legendary | -6 Constitution. Melee attack inflicts debuffs. If downed, gain a random mutation. |
How Weapons Work in Mewgenics
In Mewgenics, weapons are one of the most important gameplay systems. Unlike simple RPG gear, weapons directly influence genetics synergy, mutation scaling, status builds, and long-term bloodline strategy. For a deeper dive into genetics, visit the Wiki main page.
Designed by Edmund McMillen, the game blends tactical combat with roguelike unpredictability, meaning the weapon you equip can completely change how a run unfolds.
How Weapons Work in Mewgenics
Weapons in Mewgenics are equippable items that:
- Increase base attack damage
- Apply status effects (poison, burn, rot, shock, etc.)
- Modify action point costs
- Add scaling effects based on traits
- Interact with mutations
Each cat can equip weapons depending on build direction and synergy. Because of procedural generation, many weapons can roll with randomized modifiers, making every run different.
🧬 Weapon Synergy & Genetics
One of the most important aspects of Mewgenics is synergy. Weapons interact with:
- Genetic traits and Mutations
- Passive bonuses and Status resistance
- Speed and positioning
For example, a high-speed cat benefits from multi-hit weapons, while tank builds pair well with life-steal or retaliation weapons – check the Armor page for defensive options. Weapon choice affects not only the current run but also how future generations evolve.
⚔️ Main Weapon Categories
Melee Weapons
Role: Frontline damage | Range: Close
Strong base damage, often apply bleed or raw physical scaling. Reliable but requires risky positioning. Ideal for Berserker bloodlines.
Ranged Weapons
Role: Safe DPS | Range: Long
Allow distance control and precision-based effects. Lower risk positioning. Perfect for Glass Cannon cats or speed-focused builds.
Status / Elemental
Role: Scaling & Control
Apply poison, burn, shock, or rot. These stackable effects are strong in long fights and boss encounters where mutation scaling shines.
Hybrid / Utility
Role: Tactical Flexibility
Reduce action point cost or trigger conditional effects. High-skill weapons that reward strategic planning and AP economy.
Key Genetic Modifiers
Weapons aren't just tools; they are extensions of your cat's DNA. Certain traits will boost weapon efficiency:
Increases scaling of all Melee weapons by 15%.
Reduces Action Point (AP) cost of Ranged weapons.
🐾 Early Game Strategy
Prioritize consistency over high-risk damage. Avoid heavy self-damage modifiers and focus on pairing weapons with basic armor.
⚡ Late Game Optimization
Stack status effects for exponential scaling. Combine weapon traits with mutation builds – see Mods for community tweaks.
Pro Strategy Tip
Don't just look at the damage numbers. A utility item like the Ether Soaked Rag can save a dying run by putting your tank to sleep for massive health regeneration behind a safe wall.
Mewgenics Weapons Database – Constantly updated by the community. Contributions welcome!
Ether Soaked Rag
Bag of Rocks
Blackjack
Bomb
Chainsaw
Creepy Photo
Crowbar
Deaths Scythe
Dry Ice
Extra Limb
Finger Bone
Frayed Wires
Geode
Girder
Grip Trainer
Ice Cubes
Jitte
Kandarian
Kebab
Les Toxin
Lip Filler
Meat Hook
Mini Nuke
Modded Hairspray
Molars
Nail Gun
Old Hose
Pipe
Pliers
Purple Mushroom
Railroad Spikes
Red Mushroom
Revolver
Rubber Bat
Sawblades
Seed Bombs
Shard of Glass
Shotgun
Shovel
Sniper Rifle
Soul Claw
Spear of Destiny
Spring Board
Stick
Strong Magnet
Textbook
The Bible
Tractor Beam
Uranium Rod