Mewgenics Logo
Game Details
Dev:Edmund McMillen
Genre:Tactical RPG
Cats:100B+ Combinations
Release:2026

Mewgenics Wiki

Mewgenics is an upcoming tactical turn-based RPG focused on deep genetics systems, brutal survival mechanics, and strategic cat-based combat. Developed by Edmund McMillen, the game combines rogue-like progression, squad management, and absurd dark humor in a bizarre post-apocalyptic world populated entirely by cats.

Mewgenics World

Gameplay Overview

Mewgenics is played in turn-based tactical battles where players control a team of genetically unique cats. Each cat has randomized stats, mutations, personality traits, and abilities inherited through breeding systems.

Mewgenics Tactical Gameplay

Genetics & Mutations

The core mechanic of Mewgenics revolves around breeding. Each cat has genetic markers that determine:

Mewgenics Genetics System

Over generations, players can create powerful bloodlines — or unstable monstrosities.


Weapons

Different weapon types offer varied tactical advantages, from claw enhancers to experimental mutation tech.

View Full Weapons List →

Armor

Armor provides protection and stat bonuses but may reduce mobility depending on weight and material.

Explore Armor Types →

Trinkets

Trinkets grant passive bonuses and unique effects that can dramatically change battle outcomes.

Browse All Trinkets →

Mods

Customize your experience with community-made balance adjustments, new mutations, and UI fixes.

See Available Mods →

Frequently Asked Questions (FAQ)

Is Mewgenics multiplayer?

No, Mewgenics is primarily a single-player tactical RPG experience.

Is there permadeath?

Yes. Cats can permanently die, which affects your breeding lines and progression.

How many cat combinations exist?

With billions of genetic possibilities, there are effectively over 100 billion combinations.

Does equipment change appearance?

Yes, certain armor and trinkets visually modify your cats.


Mewgenics Wiki is a community-driven resource dedicated to documenting all gameplay systems, equipment, mutations, and strategies.